Skip to content

The series

The Books

Two A4 case-bound hardbacks in full colour. Buy them together and save 10%.

Cover of The Glow of the Game: Volume One Volume One
Coming soon

The Glow of the Game: Volume One

1972–1980. From the first red flicker of LED to the rise of LCD

Before the Game Boy and the home computer, there was the glow. Volume One follows the handheld and tabletop electronic game from 1972 to 1980, from dice that roll themselves to Mattel’s Auto Race, Parker Brothers’ Merlin and Simon.

Games
138
Pages
316
Format
Hardback, case bound, full colour, 150gsm coated paper
Size
A4 portrait (210 × 297 mm)
Published
Late 2026
Cover of The Glow of the Game: Volume Two Volume Two
Coming soon

The Glow of the Game: Volume Two

1981–1985 and beyond. From the golden age of VFD to the pocket LCD revolution

By 1981 the chips were cheap, the factories were ready and the arcades were packed. Volume Two covers the golden age of the handheld: Astro Wars, Coleco’s tabletop Pac-Man and Donkey Kong, Nintendo’s Game & Watch, Tomytronic 3-D and the crash of 1983.

Games
114
Pages
272
Format
Hardback, case bound, full colour, 150gsm coated paper
Size
A4 portrait (210 × 297 mm)
Published
Late 2026
The Glow of the Game: Volume One Volume OneThe Glow of the Game: Volume Two Volume Two
Coming soonSave 10%

Volumes One & Two

The Glow of the Game: Volumes One & Two

The complete set: 1972–1985 and beyond

Both volumes together: 252 games, 588 pages, from the first red flicker of LED to the pocket LCD revolution. Buy the pair and save 10%.

Games
252
Pages
588 (316 + 272)
Format
Hardback, case bound, full colour, 150gsm coated paper
Size
A4 portrait (210 × 297 mm)
Published
Late 2026