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Look Inside

Sample double-page spreads and game excerpts from both volumes.

Every game gets a double-page spread: the photograph on the left and its story on the right, with the specs, how to play and three interesting facts. Tap any spread to see it larger.

Double-page spread: The Geography of the Glow: a double-page timeline from Texas to Shenzhen
Volume One The Geography of the Glow: a double-page timeline from Texas to Shenzhen
Double-page spread: Auto Race · Mattel Electronics · 1976
Volume One Auto Race · Mattel Electronics · 1976
Double-page spread: Simon · Milton Bradley · 1978
Volume One Simon · Milton Bradley · 1978
Double-page spread: Merlin · Parker Brothers · 1979
Volume One Merlin · Parker Brothers · 1979
Double-page spread: Astro Wars · Epoch · 1981
Volume Two Astro Wars · Epoch · 1981
Double-page spread: Pac-Man · Coleco · 1981
Volume Two Pac-Man · Coleco · 1981
Double-page spread: Thundering Turbo · Tomy · 1983
Volume Two Thundering Turbo · Tomy · 1983

Game excerpts

A taste of the stories behind the games, from both volumes.

Auto Race, Mattel Electronics, 1976
Volume One Mattel Electronics · 1976

Auto Race

Mattel’s Auto Race is widely regarded as the first handheld game to be entirely electronic.

Simon, Milton Bradley, 1978
Volume One Milton Bradley · 1978

Simon

Watch, listen, repeat. Simon plays a sequence of lights and tones on four coloured lenses and dares you to copy it, one step longer every round.

Speak & Spell, Texas Instruments, 1978
Volume One Texas Instruments · 1978

Speak & Spell

Listen to the synthesised voice say a word, spell it out on the alphabetical keyboard and see how many you get right out of ten: Speak & Spell is the talking tutor that put a speech synthesiser in…

Electronic Detective, Ideal, 1979
Volume One Ideal · 1979

Electronic Detective

Ideal’s Electronic Detective is a battery-powered whodunnit: a computer holds every alibi, and one to four detectives race to question the suspects and name the killer.

Merlin, Parker Brothers, 1979
Volume One Parker Brothers · 1979

Merlin

Merlin was one of the first hand-held games with a computer inside. Its leaflet calls it “a remarkably intelligent computer” that plays six games “of chance, strategy, memory, logic and skill”…

Star Wars, Kenner, 1979
Volume One Kenner · 1979

Star Wars

Long before Star Wars reached the arcades, Kenner put it on the kitchen table: a tabletop “micro-computer” game of “Hyperspace Dogfights” for one to four players, played on a glowing grid of red…

Astro Wars, Epoch, 1981
Volume Two Epoch · 1981

Astro Wars

Astro Wars brought the colour and racket of the arcade shoot-’em-up to the kitchen table: a chunky tabletop machine whose glowing screen pits a lone earth ship against waves of diving aliens.

Pac-Man, Coleco, 1981
Volume Two Coleco · 1981

Pac-Man

Coleco’s Pac-Man shrank the arcade hit of 1981 into a miniature cabinet for the table top, with marquee, side art and two joysticks.

Donkey Kong, Coleco, 1982
Volume Two Coleco · 1982

Donkey Kong

Coleco’s Donkey Kong shrinks Nintendo’s 1981 arcade hit into a miniature tabletop cabinet, complete with joystick, marquee and side art modelled on the stand-up original.

Donkey Kong Jr., Nintendo, 1983
Volume Two Nintendo · 1983

Donkey Kong Jr.

In 1983 Nintendo’s Game & Watch grew up into a miniature arcade cabinet. The Table Top series gave the LCD games a full-colour screen.

Mario’s Cement Factory, Nintendo, 1983
Volume Two Nintendo · 1983

Mario’s Cement Factory

Mario’s Cement Factory puts Nintendo’s hero in a hard hat: riding lifts up and down a concrete plant, he must open the hopper valves in time to fill the waiting mixer trucks without burying their…

Thundering Turbo, Tomy, 1983
Volume Two Tomy · 1983

Thundering Turbo

Strap a motorway to your face. Thundering Turbo is the racer in Tomy’s Tomytronic 3-D series: peer into twin eyepieces and weave through traffic on a colour track that stretches into the distance.